#pragma once
#include "enemy.h"

class CEasy_Enemy :	public CEnemy
{
private:
	int m_HP;
	int m_Damege;
	int Enemy_Num;

public:
	CEasy_Enemy();
	virtual ~CEasy_Enemy(void);
	
	int Get_HP()			{ return m_HP; }
	void Set_HP(int Damege)	{ m_HP -= Damege; }
	int Get_Enemy_Num()		{ return Enemy_Num; }

	virtual bool frameMove();
	virtual void render();
	virtual void Shape_Delete();
	virtual void Effect();
};
